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Wüstenadler 3D-Modell

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ZERG_LURKER

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone51,359
  • Scheitelpunkte57,274
  • TexturenNo
  • ManipuliertenNo
  • AnimiertYes
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertNo
  • Unverpackte UVsunknown

Formate & Dateien

OBJ
(.obj)
1 MB

Desert_Eagle_animation_shot_obj.rar
FBX
(.fbx)

Desert_Eagle_animation_shot_fbx.rar
Cinema 4D
(.c4d)

advanced AR3
Desert_Eagle_animation_shot_c4d.rar
3DS
(.3ds)

Desert_Eagle_animation_shot_3ds.rar
OBJ
(.obj)

Desert Eagle_obj.rar
FBX
(.fbx)

Desert Eagle_fbx.rar
Cinema 4D
(.c4d)

advanced AR3
Desert Eagle_c4d.rar
3DS
(.3ds)

Desert Eagle_3ds.rar

Beschreibung

Desert Eagle Polygons 51359 Points 57274 The model is a life-size All components and parts are properly named The model is on the ground plane (y = 0), the center of rotation of the model is in the zero coordinate. SCENE _______ The archive contains two scenes - the scene of the shooting with the animation and scene with a gun lying on the plane. Model guns alike, but have different texture and setting the scene MATERIALS ___________ In the scene used standard materials CINEMA 4D R13 RENDER __________ Render made in a simple scene with Global Illumination and using Ambient Occlusion. Animation __________ All the centers of rotation in moving parts (trigger, firing pin) are in place for the animation. The archive contains the original file with the settings of symmetry and Hyper-NURBS ______ In the file there modelyu scene with lights, cameras and settings render.
Apr 20, 2018 Datum hinzugefügt
Jul 01, 2020 letztes Update

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