Wüstendorf in Blender V2 3D-Modell
Spezifikationen
- Geometriepolygonal
- Polygone664,600
- Scheitelpunkte409,300
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertNo
- Unverpackte UVsunknown
Beschreibung
Here is a typical village for desert areas (this is the updated Version 2). It has been assembled with a suite of basic-component-houses (in turn assembled into more complex components), that you can find in the packlist. A whole village collection, to assemble as you prefer. It's populated by basic people and animals (but you can populate it with your own characters). Attention: This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particle system used for ecosystems). In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, in other programs, the texturing and ecosystems of the scene. Notes: the "base particle systems" object (in the village scene), was populated with 7 eco-systems (by ParticleSystems), in Blender 3.2 (Render Cycles). The houses and structures are in blend and obj formats (texturized only in blend format). All the assets are in blend bundle and not exportable (6 palms, 6 grass, 5 rocks, 6 characters). Scene powered by the Cycles engine. Packlist: 3 Blender files (1 village, 1 assets, 1 boxes), 15 alpha-masks (for the village scene), 26 textures (20 + 6), 44 objects in obj format (with its textures to be applied), 1 readme.pdf.
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