Dodge Demon 2018 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone40,895
- Scheitelpunkte40,936
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnone
Beschreibung
|| PRODUCT DESCRIPTION ||This is a model of a Dodge Challenger SRT Demon 2018.Originally created with Blender v2.83______________________________________________________________________________________________|| USAGE || This model was created for use as a real-time asset in a videogame. This model is suitable for use in: broadcast, high-res film, advertising, design visualization, etc. This model is an accurate representation of dodge challenger srt demon 2018. An inner part is present only for the background, the doors do not require opening without modifying the model, all the internal and hard-to-reach parts are scaled on UV to optimize the polycount.______________________________________________________________________________________________|| SPECS || This model contains nine objects (check screenshot of hierarchy). This model is not subdividable and presents as real time asset.Polycount: Polygons: 40 895 Tris: 74 554 Vertices: 40 936 Units: cm Fbx file exported with smoothing and material groups.______________________________________________________________________________________________|| PRESENTATION IMAGES || Native file has a white background as on the search image, but you can easy change it with node in 'world' tab without any light changes (it will not increase light power). Preview Images are rendered using the 2.83 version of the Cycles renderer. If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails. No Photoshop or compositing used. Product is ready to use in games or render out-of-the-box. LIghts and cameras are included in the native file. No third-party renderer or plug-ins needed. Additional screenshots presents the model in UE4, Marmoset 3, hierarchy of the project. Both archives contains hdri map "Dodge_Demon_2018_HDRI.hdr" 4096x2048 which used for lighting at native file and presentation renders. Marmoset and Unreal files are not included.______________________________________________________________________________________________|| TEXTURES [PBR] ||UV groups (3):1. Dodge Demon 2018_Albedo.png (4096x4096)Dodge Demon 2018_AO.png (4096x4096)Dodge Demon 2018_Glass_Alfa.png (4096x4096)Dodge Demon 2018_Metallic.png (4096x4096)Dodge Demon 2018_Normal.png (4096x4096)Dodge Demon 2018_Roughness.png (4096x4096)2.Dodge Demon 2018_Notes_Albedo.png (2048x2048)Dodge Demon 2018_Notes_Alfa.jpg (2048x2048)Dodge Demon 2018_Notes_Metallic.png (2048x2048)Dodge Demon 2018_Notes_Normal.png (2048x2048)Dodge Demon 2018_Notes_Roughness.png (2048x2048)3.Dodge Demon 2018_Tires_Albedo.png (2048x2048)Dodge Demon 2018_Tires_Metallic.png (2048x2048)Dodge Demon 2018_Tires_Normal.png (2048x2048)Dodge Demon 2018_Tires_Roughness.png (2048x2048)______________________________________________________________________________________________|| ADDITIONAL NOTES || Recommendations of import to ue4:fbx - scale - x1, x\y\z rotarion - 0\0\0"Use full precision UVs" checkbox to avoid padding issues.
Sep 15, 2020
Datum hinzugefügt
Nov 11, 2021
letztes Update
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