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Erde Tag und Nacht 3D-Modell

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Evgeny Prilepsky

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone3,456
  • Scheitelpunkte3,318
  • TexturenYes
  • ManipuliertenNo
  • AnimiertYes
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Cinema 4D
(.c4d)

default_scanline
EARTH_day_and_night.c4d

Beschreibung

|| GENERAL || - Realistic Earth With City Lights On The Dark Side 3D model - Native format is Cinema 4D and later.. Special effects shaders used on this project makes it possible to look realistic and work properly for Cinema 4D. || IMPORTANT NOTICE || The city lights on this earth surface are simple maps. It's a material based dynamic effect. When you move the light source the dark areas will have city lights and the lights on the areas hit by the light source will turn of the lights. Effect will work on animations. || USAGE || - This model is high quality and suitable for use in advertising, design visualization. cloud_combined Dynamic day/night shader. || PRESENTATION IMAGES || - All preview images are rendered with Default Renderer. - Product is ready to render out-of-the-box. Lights are included in the file. • High definition textures. • Ready to render. • Scene lights add. • POLY COUNT can be edited. • Land day/night textures • Atmosphere materials. • Standard Lighting settings (Defaut render, Cloud Shadow map.) • venus texture (8000 x 4000) • bump elevation map (8000 x 4000) • Dynamic day/night shader. • High quality fast render. • The number of polygons can be reduced with turbosmooth settings. • High definition textures. • Ready to render. • Scene lights add. • POLY COUNT can be edited. • Land day/night textures • Atmosphere materials. • Standard Lighting settings (Default render, Cloud Shadow map.) • Dynamic day/night shader. • High quality fast render. || Textures || -6 texture earth High definition (8000 x 4000) textures included: • Sphere object [Earth] - «Texture tag (Earth)» Material Editor : -(earth-map-huge.jpg) -(bump.png) -(light_.jpg) -(specular color.jpg) • Sphere object [Cloud] - «Texture tag (Clouds)» Material Editor : -(clouds.jpg) •Sphere object [Atmosphere] «Texture tag (Atmosphere)» - Material Editor: - (atmosphere) • Sphere object [Sky] - «Texture tag (space)» - Material Editor: - (space_.jpg) Render Setting: need to put effect GLOW
Nov 04, 2019 Datum hinzugefügt
Nov 13, 2021 letztes Update

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