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Eurasischer Luchs Animiertes Fell 3D-Modell

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PROmax3D

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone8,596
  • Scheitelpunkte8,823
  • TexturenYes
  • ManipuliertenYes
  • AnimiertYes
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

Collada
(.dae)

Eurasian_Lynx_DAE.rar
OBJ
(.obj)

Eurasian Lynx_OBJ.rar
FBX
(.fbx)
1 MB

Eurasian Lynx_FBX.rar
3DS
(.3ds)

Eurasian Lynx_3DS.rar
3ds Max
(.max)
41 MB

mentalray
Eurasian_Lynx_Animated_Fur_2014_Max.zip

Beschreibung

Eurasian Lynx Animated with Fur

'Eurasian Lynx Animated with Fur is a high-quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.

Originally modeled in 3ds Max 2012, and then migrated to 3ds Max 2014 version Final images rendered with mental ray. The 3ds Max zip file contains also mental ray and standard materials scenes.

Textures formats and resolution:

The model is provided with high-resolution texture (color maps are .JPG and .PNG):

  • Eurasian Lynx_UVs (4096x4096)
  • eyes (1024x1024)
  • Mouth-Diffuse (4096x4096)
  • Mouth-Bump (4096x4096)
  • Mouth-Normal-Map (4096x4096)
  • Nails_UVs (4096x4096)

Features:

  • Body, teeth, eyes, and claws are modeled separately.
  • High-quality polygonal model - correctly scaled accurate representation of the original objects.
  • Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
  • All colors can be easily modified.
  • Model is fully textured with all materials applied.
  • All textures and materials are included and mapped in every format.
  • Max models are grouped for easy selection & objects are logically named for ease of scene management.
  • No part-name confusion when importing several models into a scene.
  • No cleaning up is necessary, just drop the model into your scene and start rendering.
  • No special plug-in is needed to open the scene.

Mesh Totals

  • Polys: 7703
  • Vertices: 7695

Rigging and Animation

Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers... Frame Rate is NTSC (FPS:30)

  1. CATMotion Layer (In CatMotion Editor (the paw icon) you will find the main two layers) - Walk (01-48)
  2. +W Walk Adjustment World Layer (Adjustment World - Adjustment for walk cycle)
  3. Abs Signature Image (Absolute layer)

Notes: ------- To activate the animation you have to select any bone first, then to select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ('CATMotion' walk/run-cycle) animation layer. Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off the animation layers. Attention: ------------ By default, an Absolute layer overwrites the previous layers' animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute)

Sep 13, 2020 Datum hinzugefügt
Jan 17, 2025 letztes Update

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