Fantasy-Schild 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone17,548
- Scheitelpunkte17,979
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
High detailed fantasy shield
FEATURES
- Nice, clean topology with quads only. No n-gons.
- Perfect model subdivision for a better/smoother result.
- The model was built on a real-world scale on the centimetric unit system (scene units - centimeters).
- Actual shield size is: ~7 cm length, ~ 22 cm width, ~58 cm height.
- The model is fully textured with all materials applied.
- All models elements are grouped in one group on a single layer, so it's easily to moving all objects in the model together and merge in the scene.
- No unexpected objects in the scene. Lights, cameras, are not included.
-For renders used HDRI map from hdrihaven portland_landing_pad_4k that is included.
NOTES
-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer (v-ray) is 3rd party render, you must have them or a higher version to render this model as it is.
- All texture paths are stripped from the model.
- .zip archive contains some textures that are not used in the model but may be useful in other renderers.
- Textures made with PBR workflow in both metallic and gloss variations. But for other renderers, small texture adjustment still may be needed.
-Slight levels/curves adjustments on preview images. No overpaint.
-In order to render model from the file as in preview images need to set some additional lights in the scene
MATERIALS
Shield 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec, opacity ) , All - .png
Nov 07, 2019
Datum hinzugefügt
Dec 01, 2021
letztes Update
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