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Gondel 3D-Modell

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Gondel royalty-free 3d model - Preview no. 1
Gondel royalty-free 3d model - Preview no. 2
Gondel royalty-free 3d model - Preview no. 3
Gondel royalty-free 3d model - Preview no. 4
Gondel royalty-free 3d model - Preview no. 5
Gondel royalty-free 3d model - Preview no. 6
Gondel royalty-free 3d model - Preview no. 7
Gondel royalty-free 3d model - Preview no. 8
Gondel royalty-free 3d model - Preview no. 9
Gondel royalty-free 3d model - Preview no. 10
Gondel royalty-free 3d model - Preview no. 1
Gondel royalty-free 3d model - Preview no. 2
Gondel royalty-free 3d model - Preview no. 3
Gondel royalty-free 3d model - Preview no. 4
Gondel royalty-free 3d model - Preview no. 5
Gondel royalty-free 3d model - Preview no. 6
Gondel royalty-free 3d model - Preview no. 7
Gondel royalty-free 3d model - Preview no. 8
Gondel royalty-free 3d model - Preview no. 9
Gondel royalty-free 3d model - Preview no. 10
Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
Best Mesh

Spezifikationen

  • Geometriesubdivision
  • Polygone25,918
  • Scheitelpunkte29,170
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

STL
(.stl)
7 MB

gondola stl.rar
OBJ
(.obj)
8 MB

gondola obj.rar
FBX
(.fbx)
8 MB

gondola fbx.rar
DXF
(.dxf)
7 MB

gondola dxf.rar
Blender
(.blend)
14 MB

gondola blend.rar
3DS
(.3ds)
7 MB

gondola 3ds.rar

Beschreibung

high detail 3d model of typical venetian gondola. > Original model created in Blender 2.68. > Preview images rendered in Cycles render engine. > all images are render output > Interior with seating and details modeled. > UV unwrapped. > Textured. 1 diffuse map 2048X2048 1 diffuse map 1024X1024 2 diffuse map 1944X744 1 bump map 2048X2048 1 bump map 1024X1024 > Shader setup included in .blend file only. > Detailed enough for close up renders. > Two levels of subdivision in preview images not applied in download file. > All objects centered in the origin. > All objects and materials have significative names. > 3ds and DXF files are tiangulated because of the conversion. >Real world scale (meters) You could have to relink the textures to the objects, but it should be easy becouse textures have the same name of the material they refer to.
Nov 12, 2021 Datum hinzugefügt
Apr 14, 2022 letztes Update

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