Haus-Cartoon-Weihnachten 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone6,700
- Scheitelpunkte4,500
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsoverlapping
Beschreibung
Christmas Cartoon House
- Low-Poly Real-time based model -
Native format: Blender 2.79
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File formats included : .FBX .Obj .3ds .unitypackage
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Polycount information:
3.347 Quads
0 Triangles
4.500 Vertex
6.700 Polygons in total
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Native File Stage Workflow Blender 2.79
2 Area Lights + emission Maps for the christmas lights
Render Setup in CYCLES GPU - Principled BSDF Shader nodes.
- Ambient Occlusion
- Multi Element Model and Material
- Uvwrap Overlaping on repeated objects: Windows, Fence parts, Pine tree Leaves.
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Scale:
Sized based on an human mesh 1,80m tall
2,80m per floor more or less* (cartoon model isn't based on real architecture)
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Hand painted textures as fixed bitmaps non-tiled
4 Elements in total
House element Single Uvwrap ( roof mesh, walls mesh, windows and other elements mesh) 4096x4096 Png Maps ( Difuse albedo, Normal Map, Specular map, Glossy Map).
Pine tree (1 leaf UV repeated mesh, Trunk) 2048x2048 TGA difuse map with alpha channel 2048x2048 Png maps (Normal Map, Specular Map, Glossy Map).
Fence Single block mesh repeated with overlaping and single texture 512x512 Png Maps (Difuse Albedo Map, Normal Map, Specular Map, Glossy Map).
Ground
2048x2048 Png Maps (Difuse Albedo, Normal Map, Specular, Glossy).
All materials including Specular .TGA files with Glossy in Alpha Channel ( Unity 3d )
Emission Maps for House, fence and pine tree
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Model Previews:
Renders from Blender and Sketchfab
Check supporting items to see the realtime model preview
Mar 13, 2018
Datum hinzugefügt
Mar 04, 2022
letztes Update
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