HTC Vivid / Raider 4G 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriesubdivision
- Polygone69,835
- Scheitelpunkte80,648
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
HTC Vivid / Raider 4G Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
HTC_Vivid_Raider_4G_max.zip contains 4 .max files:
1:HTC_Raider_4G_black.max
Studio render of HTC Raider 4G - Black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:HTC_Vivid_render_Vray.max
The preview scene.
HTC Vivid - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
3:HTC_Vivid_turntable.max
Vray turntable animation scene of HTC Vivid - black color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
4:HTC_Vivid_White_color.max
Studio render of HTC Vivid - White color.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 80648 vertices, 69835 polygons.
With Turbosmooth on=2 : 357513 vertices, 627276 polygons.
All textures are in .tga format.
The preview images are from the second preview vray scene.
HTC Vivid and HTC Raider 4G have the same geometry.
The difference is only in the front HTC and back Google logo.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Sep 24, 2019
Datum hinzugefügt
Dec 24, 2021
letztes Update
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