Huawei Y6 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriesubdivision
- Polygone18,450
- Scheitelpunkte19,500
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
Huawei Y6 mobile phone.
High-detailed.
Modeling in 3DS Max 2015 and rendered with VRay 3.2
Huawei_Y6_render_Vray_max.zip contains 2 .max files:
1:Huawei_Y6_render_Vray_max.max
The preview scene.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
2:Huawei_Y6_turntable.max
Vray turntable animation scene.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
Textures:
01.Huawei_Y6_front_tiles.jpg - 2500x2500 px.
02.Huawei_Y6_homescreen.jpg - 950x1550 px.
03.notebook_pano_lighting.hdr - 1700x850 px.
04.notebook_pano_reflecton.hdr - 1700x850 px.
Fully detailed, textured model. Detailed enough for close-up renders.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 19500 vertices,18450 polygons.
No postproduction on the preview renders.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Mar 09, 2018
Datum hinzugefügt
Feb 27, 2022
letztes Update
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