Icescape-Sammlung 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal
- Polygone804,000
- Scheitelpunkte403,000
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnone
Beschreibung
HIRES MODEL OF AN ICEBERG
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are render outputs (only the main image was altered in photoshop)
- the scene includes the lightsetup
- polycount in viewport: polies: 804.000 / vertices: 403.000
- polycount for render: 38.6 mio
- polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport)
>>> Geometry
- all objects are named and organzied with layers
- the ice geometry is real, not faked
- the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then.
- the big iceberg is 174x128x163m in demension
- about 55m are above sealevel
- there is a total of 63 icebergs...one big and 62 small ones.
>>> Materials
- all maps are in the 3dsmax zipfile
- the scene uses vray materials (fastSSS2)
>>> Lightsetup
- the scene uses vraysun/vraysky and a vraycamera
- the scene is set up for LWF
>>> Formats
- 3dsmax Design 2010
-----------------------------
HIRES MODEL OF AN ICE CAVE
>>> Scene Information
- the scene is prepared for vray
- the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the stones!!!
- the scene uses Linear Workflow
- all maps are included
- all previews are renderoutputs
- the scene is modelled in [cm]
- the main preview images shows the scene with some post effects
- polies in viewport: 10.690
- polies for rendering: 17.571.562
>>> Geometry
- the stack of the cave is still available.
- use the TS iterations to define the polycount; for performance keep the viewport iteration low
- the Stones are lores resolution and scattered using the plugin Multiscatter
- the stones are scattered with 2 Multiscatter objects
- all objects are named and organized with layers
- the cave is ~120m deep
>>> Materials
- all maps are included
- use asset tracking to point to the maps folder
- all materials are named
>>> Lightsetup
- the scene uses a vraysun with vraysky and a vraycamera
- the scene is set up for LWF
- you can open the scene and render to receive the very same result as shown in the preview images.
>>> Formats
- the native format is 3dsmax Design 2013. It was safed for 3dsmax 2010.
>>> please check out my catalogue for more landscape models
>>> if you like my models I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.
Sep 28, 2020
Datum hinzugefügt
Mar 25, 2022
letztes Update
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