Iron Horse 3D-Modell 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone37,209
- Scheitelpunkte37,137
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
3d model of the iron horse.
Created in Cinema 4D R19 and shown with Advanced Render.
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The size: Length: 257 cm, Height: 212 cm, Width: 68 cm.
3d model does not have bones and rigging. It consists of 48 polygonal objects. The model can be animated by changing the position of the component parts.
SPEC:
3d model consists of 48 objects.
polygons: 37209
points: 37137
Subdivision Surface Level 1:
polygons: 186033
points: 185895
Subdivision Surface Level 2:
polygons: 632505
points: 632363
Textures:
The scene has 5 materials, 18 texture resolution (4096x4096) in format PNG (.png)., Included HDRI map.
Other formats exported as base mesh:
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Abbreviations of names of textures:
Color - Color, Diffusion
Refl - Reflection, Color reflection
Roug - Roughness
Bamp - Bump, Displacement
Norm - Normal
Dec 28, 2019
Datum hinzugefügt
Nov 02, 2021
letztes Update
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