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Jonathan Banks - 3d ZBrush Kopf 3D-Modell

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Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 1
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 2
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 3
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 4
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 5
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 6
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 7
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 8
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 9
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 10
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 1
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 2
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 3
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 4
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 5
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 6
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 7
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 8
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 9
Jonathan Banks - 3d ZBrush Kopf royalty-free 3d model - Preview no. 10
Royalty Free LicenseNur redaktionell
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
Andor Kollar

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone10,300
  • Scheitelpunkte10,358
  • TexturenNo
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Zbrush
(.ztl)
223 MB

Jonathan_Banks_Head_(zbrush).rar
OBJ
(.obj)

Jonathan_Banks_Head_(obj).rar

Beschreibung

|| JONATHAN BANKS 3D HEAD || This is a high quality head model of Jonathan Banks. I paid high attention to details of face, and also I tried catch the personality of character as possible. I used layers for the pores and wrinkles and all levels of subdivision are kept. The base mesh was made in Maya, sculpted in ZBrush and final images rendered also in ZBrush. || FEATURES || - capturing the personality - subdivision level 6 - layers - the topology is appropriate for facial animation - edge loops based topology - ZBrush materials - separate head, eyeball, pupil and cornea mesh - professional quality UV map - real-world scale || POLYGONS || base head: 14 890 (triangles) || FILE FORMATS || - ZBrush 4R8 P2 - OBJ Enjoy! Andor Kollar
Sep 29, 2020 Datum hinzugefügt
Oct 03, 2022 letztes Update

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