Protokolle faul 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone2,694
- Scheitelpunkte2,700
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included).
Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows).
Level 5 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps.
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GEOMETRY
Geometry provided includes 3 low poly meshes.
Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map.
Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.
Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.
Units: centimeters
Displacement distance (useful in other software packages): 1 cm
UVs: linear
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TEXTURES
Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data.
Each of 3 meshes has its own uv map and textures:
Log_rotten_birch 4096x4096
Log_rotten_birch_smal l 4096x4096
Log_rotten_pine 4096x4096
Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.
Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.
In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended.
Textures used in provided Blender scene:
Albedo
Roughness
Vector Displacement
+ Spherical 16384x8192 HDRI map texture.
Additional textures provided in separate archive:
Normal (for subdivision level 0 geometry)
Specular
Glossiness
Displacement
Additional Ground plane geometry and its textures (8192x8192) provided in separate archives.
Ground_rotten_object_albedo_roughness_vd_8k_additional.zip:
Ground_rotten.obj (1536 polygons)
Albedo
Roughness
Vector Displacement
Ground_rotten_displacement_glossiness_normal_specular_8k_additional.zip:
Normal (for subdivision level 0 geometry)
Specular
Glossiness
Displacement
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No third-party plug-ins used.
Scene created in Blender 2.8.
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Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Nov 03, 2019
Datum hinzugefügt
Nov 11, 2021
letztes Update
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