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Low Poly Schatzkiste 3D-Modell

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Low Poly Schatzkiste royalty-free 3d model - Preview no. 1
Low Poly Schatzkiste royalty-free 3d model - Preview no. 2
Low Poly Schatzkiste royalty-free 3d model - Preview no. 3
Low Poly Schatzkiste royalty-free 3d model - Preview no. 4
Low Poly Schatzkiste royalty-free 3d model - Preview no. 5
Low Poly Schatzkiste royalty-free 3d model - Preview no. 6
Low Poly Schatzkiste royalty-free 3d model - Preview no. 1
Low Poly Schatzkiste royalty-free 3d model - Preview no. 2
Low Poly Schatzkiste royalty-free 3d model - Preview no. 3
Low Poly Schatzkiste royalty-free 3d model - Preview no. 4
Low Poly Schatzkiste royalty-free 3d model - Preview no. 5
Low Poly Schatzkiste royalty-free 3d model - Preview no. 6
Royalty Free LicenseAlle erweiterten Anwendungen
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Funktioniert aus dem Kasten heraus
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Syrak Models

Spezifikationen

  • Geometriepolygonal
  • Polygone700
  • Scheitelpunkte742
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Blender
(.blend)
5 MB

Treasure chest BLEND.zip
Collada
(.dae)
5 MB

Treasure chest DEA.zip
FBX
(.fbx)
5 MB

Treasure chest FBX.zip
OBJ
(.obj)
5 MB

Treasure chest OBJ.zip

Beschreibung

MODEL DESCRIPTION This is a low poly treasure chest. This model has been designed to have a low polygon count. This model is designed to be used in a game environment. This model is designed by Syrak Models and is original. MESH The model is one object. The origins have been placed at the base of the object. There are742 vertices. There are 7 polygons. The model has been designed NOT to have sub division / turbo smooth. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x 4096 x 4096 Diffuse PGNA The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 17, 2019 Datum hinzugefügt
Mar 01, 2022 letztes Update

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