Madenpelz manipuliert 3D-Modell
0
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Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone2,866
- Scheitelpunkte2,865
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
High detailed realistic Maggot model. Clean UVmapped, textured and rigged.
Smoothable mesh with quads mostly.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
There is 'Clean' and 'Dirt' version in one scene. To switch between them just assing according material to Body_mesh (clean version is assigned by default)
........................................................................
POLYCOUNT: 2866 (polygons)
Mesh is quads mostly, smoothable and clean.
........................................................................
TEXTURES: 4096x4096 JPG files.
Texture types:
- Diffuse
- Specular
- Normal
- Roughness
- Displacement
........................................................................
MEASUREMENT UNITS: Centimeters
Real world size.
........................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................
Hair made by XGen and also available as mesh and as curves in additional files section
........................................................................
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects.
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
........................................................................
NO POSTWORK on this renders.
........................................................................
Check for HD thumbnails!
Smoothable mesh with quads mostly.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
There is 'Clean' and 'Dirt' version in one scene. To switch between them just assing according material to Body_mesh (clean version is assigned by default)
........................................................................
POLYCOUNT: 2866 (polygons)
Mesh is quads mostly, smoothable and clean.
........................................................................
TEXTURES: 4096x4096 JPG files.
Texture types:
- Diffuse
- Specular
- Normal
- Roughness
- Displacement
........................................................................
MEASUREMENT UNITS: Centimeters
Real world size.
........................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................
Hair made by XGen and also available as mesh and as curves in additional files section
........................................................................
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects.
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
........................................................................
NO POSTWORK on this renders.
........................................................................
Check for HD thumbnails!
Sep 17, 2020
Datum hinzugefügt
Oct 19, 2021
letztes Update
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