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CristiP

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone13,117
  • Scheitelpunkte13,291
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsoverlapping

Formate & Dateien

Maya
(.ma)
63 MB

mentalray
Male_ma.zip
OBJ
(.obj)
63 MB

Male_obj.zip
FBX
(.fbx)
63 MB

Male_fbx.zip
Maya
(.ma)
63 MB

mentalray
Male_maya_materials.zip

Beschreibung

High detail male character, created with Maya 2011 and rendered with mental ray ( included in maya). Optimized for easy rigging. PRESENTATION IMAGES For rendered images I used a HDRI (not free and not included) and 3 lights. The realistic mental ray skin shaders are included only in maya_mentalRay scenes and you have to create a back light for best result. I rendered this images with smooth applied GENERAL This product includes all the following files male.ma -maya 2011 and newer -mental ray shaders -can be edited and used in older versions of maya male_maya_materials.ma -maya 2011 and newer - only maya shaders (blin and lambert) male.obj - can be open in any 3d software - you have to manualy conect the normal map textures male.fbx - same as obj file The character was modeled in real-world scale with ideal proportions. Height of character is 181 cm/units. GEOMETRY Quad modeling (97% quads,3% tris) and Zbrush sculpting(zbrush tool not included). This model contains 19 seperate objects, optimized for easy rigging. The small objects like buttons and laces are baked in textures. Overlapping UV only in hidden side of the collar, ears and symmetric objects( hands, shoes, eyes) SHADERS & TEXTURES All textures are in .tga format All the miss fast skin shaders from 'male.ma' scene are connected in lambert shading group- mental ray- custom shaders for best preview. You see a lambert shader, but render a subsurface scattering shader. HEAD - misss fast skin -2048x2048 - diffuse, normal map, specular, front scatter ( connected in epidermal and subdermal scatter color), back scatter( for back scatter color) HAND - misss fast skin -1024x1024 - diffuse, normal map, specular, front scatter, back scatter SHIRT - mia material - 2048x2048 - diffuse, normal map, specular ( reflection color) PANTS - mia material - 2048x2048 - diffuse, normal map, specular ( reflection color) SHOE - mia material - 1024x1024 - diffuse, normal map, specular ( reflection color) MOUTH(interior) - misss fast skin -1024x1024 - diffuse (connected in diffuse color and back scatter color), normal map, specular, front scatter. EYE - lambert - 512x512 -diffuse - for reflections and specular, there is a separate geometry (cornea) EYELID -lambert -512x512 - diffuse+alpha male_maya_materials, male.obj, and male.fbx contains only blin and lambert shaders HEAD - blin -2048x2048 - diffuse, normal map, specular HAND - blin -1024x1024 - diffuse, normal map, specular PANTS - blin - 2048x2048 - diffuse, normal map, specular SHOE - blin - 1024x1024 - diffuse, normal map, specular MOUTH(interior) - blin -1024x1024 - diffuse, normal map, specular EYE - lambert - 512x512 -diffuse - for reflections and specular, there is a separate geometry (cornea) EYELID -lambert -512x512 - diffuse+alpha
Sep 13, 2020 Datum hinzugefügt
Nov 11, 2021 letztes Update

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