Mexikanischer Laden mit Inneneinrichtung 3D-Modell
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Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone9,689
- Scheitelpunkte9,821
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsoverlapping
Beschreibung
Mexican general store building is a high quality game ready model with interior. This model is lowpoly and optimized, it has PBR textures packed in R,G,B channels. The model is UV-unwrapped and has 6 texture sets.
All props are included.
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Features:
-High quality low poly model. It has real world scale
-This store refers to a real world object
-Model isn't intended to be subdivided, as it is a game ready object
-Textures can be modified
-Model is fully textured with all materials applied.
-All textures and materials are included and mapped in every format.
-3ds Max models are grouped for easy selection, and objects are logically named.
-There several .max files for different 3ds Max versions.
Some of them have standard materials, because they are designed to be exported into game engines.
There are also VRay versions with VRay materials applied. You can see both VRay and PBR renders above
-No special plugin needed to open scene.
-Objects contain manually created LODs (Level of details). Each object has a base LOD and LOD1, which polycount is decimated. Some objects have LOD2.
-Model also has collision (see notes)
-Texture archive consists of PBR and VRay textures.
-There is a folder with TGA files inside. Those textures are optimized for game engines. It has Albedo map, Normal map and specific map which has Metallic, Roughness and Ambient Occlussion packed in RGB channles accordingly.
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File Formats:
- 3ds Max 2016 V-Ray and standard materials scenes
- 3ds Max 2015 V-Ray and standard materials scenes
- 3ds Max 2014 with standard materials only
- OBJ (Multi Format)
- FBX 2014
Every model has been checked with the appropriate software.
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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.
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Textures Formats:
-1024*1024 (.tga) - Base Color, Normal, MetallicRoughnessAO (packed into one image in different RGB channels) - 5 texture sets
-2048*2048 (.tga) - Base Color, Normal, MetallicRoughnessAO (packed into one image in different RGB channels) - 1 texture set
-1024*1024 (.png) - Base Color, Ambient Occlusion, Normal, Glossiness - 5 texture sets
-2048*2048 (.png) - Base Color, Ambient Occlusion, Normal, Glossiness - 1 texture set
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NOTES:
- you can download each file format separately or you can
download "Mexican_store.zip" which contains
everything. I strongly recommend you to download the
model as packed with textures in this archive
- "mexican_textures.zip" archive contains textures in it.
- folder "Game engines" contains exported independent fbx files of each prop, to use them in game engines independently from each other. FBX files contain collision mesh in them.
- there are 5 versions of scene in 3ds max
-mexican_store_attached.max has exterior and interior
parts only
-mexican_store_attached_LC.max has exterior and
interior parts with collision meshes and LODs in groups
-mexican_store_separated.max has all props and
objects separated for independent use
-mexican_store_separated_LC.max has all props and
objects separated with LODs and collision meshes in
groups for independent use
-mexican_store_vray.max has exterior and
Nov 13, 2021
Datum hinzugefügt
Nov 13, 2021
letztes Update
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