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Maus NS G500 Laser 3D-Modell

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Maus NS G500 Laser royalty-free 3d model - Preview no. 1
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Maus NS G500 Laser royalty-free 3d model - Preview no. 1
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Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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PROmax3D

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone9,951
  • Scheitelpunkte10,740
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

Collada
(.dae)
3 MB

Mouse_NS_G500_Laser_DAE.zip
DXF
(.dxf)

Mouse_NS_G500_Laser_DXF.zip
(.pwc)

Mouse_NS_G500_Laser_FLT.zip
STL
(.stl)

Mouse_NS_G500_Laser_STL.zip
3ds Max
(.max)
5 MB

vray 2.30
Mouse NetScroll G500-Max2010_Vray-01.zip
OBJ
(.obj)

Mouse_NS_G500_Laser_OBJ.zip
FBX
(.fbx)

Mouse_NS_G500_Laser_FBX.zip
3DS
(.3ds)

Mouse_NS_G500_Laser_3DS.zip
(.gltf)
1 MB

802-gltf-extended.gltf.zip
(.gltf)
1 MB

802-gltf-extended.glb
(.gltf)

802-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)

802-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
2 MB

802-max-extended.max.zip
(.usdz)
8 MB

802-usdz-extended.usdz
3ds Max
(.max)
5 MB

vray 2.30
Mouse NetScroll G500-Max2012_Vray-01.zip

Beschreibung

---Genius Mouse NetScroll G500 Laser--- DESCRIPTION: 'Genius Mouse NetScroll G500 Laser' is a high-quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured model. Detailed enough for close-up renders. Originally modeled in 3ds Max 2012. Final images rendered with mental ray. FEATURES: - High quality polygonal model - correctly scaled accurate representation of the original objects. - Model resolutions are optimized for polygon efficiency (in 3ds Max the TurboSmooth Modifier already applied on Iterations level 1 to increase polygon resolution as necessary). - Two different materials are suggested in material editor in the case if you need black or white keyboard. You have to only choose the grouped Keyboard and, apply the suitable materials. - All colors can be easily modified. - Scene objects are organized by layers/Groups. - All objects individually named and in appropriate layers. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop model into your scene and start rendering. - No third-party renderer or plug-ins needed. ------------------------------------------------------------------------------------------------------------------------- TEXTURES: All textures are in .png format; -Fire_Pattern_UVs (2048x2048), -Genius_Logo_UVs (2048x2048), -Base_Bump_UVs (2048x2048), -Plus_Icon_UVs (1024x1024), ------------------------------------------------------------------------------------------------------------------------- NOTE: OBJ, 3DS and FBX file formats are exported directly from 3ds Max. ===================================================================================== ©thePROmax - 2011
Oct 15, 2019 Datum hinzugefügt
Jan 17, 2025 letztes Update

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