Neuronen 3D-Modell
1
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Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone1,032,392
- Scheitelpunkte1,046,221
- TexturenYes
- ManipuliertenYes
- AnimiertYes
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
This scene of Neurons with animation Synapses process.
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The scene consists of 3 Neuron group. Each group include:
- Neuron Body ( Polygons: 70903 ; Points: 70912 );
- Myelin sheath ( Polygons: 4704 ; Points: 4704 );
- Receptors ( 2 tipes of receptors; Polygons: 70903 ,Points: 121655 ; Polygons: 47268 ,Points: 48783 ) ;
- Mitochondria ( Polygons: 7344 ; Points: 7344 );
- Nucleos ( Polygons: 14688 ; Points: 14996 );
- Golgi ( Polygons: 10303 ; Points: 10313 );
- Tubes ( Polygons: 14848 ; Points: 15104 ).
The scene include animation lights. This light simulation Synapses process inside each neuron. Rig was creating with point light and spline objects, so you can move values of control object and change position light objects along spline. Also you can change intensity of lights. If you need more function you mast change point lights attributes.
With this three neurons you can create Neural Network vary easy.
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- High quality polygonal model (non n-gons)
- All materials, textures and objects named correctly
- Model is partly textured
High resolution textures:
- Neurons_NeuronBody_Color.png 4096*4096
- Neurons_NeuronBody_Normal.png 4096*4096
- Neurons_NeuronBody_Transparency.png 4096*4096
- Neurons_MyelinSheath_Normal.png 2048*2048
- Neurons_Mitochondria_Color.png 4096*4096
- Neurons_Mitochondria_Normal.png 4096*4096
- Neurons_Mitochondria_Transparency.png 4096*4096
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Native render format: Cinema 4D R15 Standard Render.
File Formats:
- Cinema 4D R15 (Rig) The archive is a file with instructions for use
- Autodesk Maya 2016 (Bake keyframes)
- FBX (Multi Format) (Bake keyframes)
- OBJ (Multi Format)
!!! Rigging include Cinema 4D R15
Maya and FBX files include bake animation of point lights, but in scene
Sep 29, 2020
Datum hinzugefügt
Mar 06, 2022
letztes Update
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