Zeitungsbox V2 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone1,572
- Scheitelpunkte1,638
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsoverlapping
Beschreibung
Newspaper Box.
Game Ready with PBR (Metalness or Specular) / V-Ray material.
The normal map was baked from a high poly model.
Polygons: 1572, Vertices: 1638.
- Preview images rendered with Marmoset Toolbag 3.
- The model has real-world scale and is centered at 0,0,0.
- Textures use meaningful names.
- Stripped texture path names.
- Units: Centimetre.
- Background and HDRI are not included in the file.
- Descriptive and unique object names.
- Textures resolution of scooter: 4096x4096; Format: .PNG;
*5 textures for metalness ( base color/ metallic/ roughness/ normal/ opacity).
*5 textures for specular ( diffuse/ glossiness/ specular/ normal/ opacity).
*6 textures for V-ray ( diffuse/ glossiness/ reflection/ fresnel ior/ normal/ opacity).
You have also a .Sbsar format included in "Substance.rar" with a lot of parameters and It's easy to customize the material.
You can import this .sbsar in application like Allegorithmics (Free) Substance Player, Substance Painter, Unreal Engine, Unity etc.
-The Ambient Occulsion texture is included in 'Ambient_occlusion.rar'.
- Model tested Marmoset Toolbag 3 & Unreal Engine 4.
Jul 11, 2020
Datum hinzugefügt
Jul 02, 2023
letztes Update
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