Ninja 3D-Modell
1
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone6,297
- Scheitelpunkte6,395
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
FEATURES
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This ninja is basic style of a Japanese ninja.
Each for data in maya and softimage and Lightwave have been set up rig to be easy to make animation.
Maya and Softimage have rig controler.
In regards of Skelton(Joint) structure,
Softimage's hierarchical structure and Maya's hierarchical structure is same structure being aware of FBX.
Notice
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- The Maya file is made of both quads and tris.
- Lightwave rig is make from 'Genoma'.
Genoma rig's name is reset when run 'update rig' in layout.
Each data maked by version as below
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Autodesk Softimage 2012 SP1
Autodesk Maya 2011
Lightwave 11.6
FBX 2011
OBJ
Scale
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1 Unit = 1 cm
Texture Contents
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// Map type
Diffuse, Ambient, Specular, Normal, Bump
// Texture size
- wear: 4096 x 4096
- skin + other: 2048 x 2048
// Texture format
Targa( .tga )
Mesh Info
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Quads : 9204
- body 5024
- band 80
- head 969
- eyeball 160
- eyelens 64
[Shape targets]
- face_eye_normal 969
- face_eye_close 969
- face_eye_angry 969
Triangles : 18408
Vertices : 9485
Include shape pattern as below.
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- Normal face
- Blink face
- Angry face
Thank you for seeing it till the last!
Aug 07, 2020
Datum hinzugefügt
Sep 17, 2021
letztes Update
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