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Birnenrot 01 3D-Modell

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Birnenrot 01 royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
21 Besuche
Zahaoha

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone704
  • Scheitelpunkte706
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

3ds Max
(.max)
116 MB

vray 3.6
Pear_Red_01_max.rar
3ds Max
(.max)
26 MB

default_scanline
Pear_Red_01_std_max.rar
Cinema 4D
(.c4d)
39 MB

advanced
c4d_physical.zip
FBX
(.fbx)
24 MB

fbx_specular.zip
3ds Max
(.max)
48 MB

mentalray
max_mentalray.zip
3ds Max
(.max)
52 MB

vray 3.2
max_vray.zip
Maya
(.ma)
33 MB

mentalray
maya_mentalray.zip
Maya
(.ma)
29 MB

vray 3.2
maya_vray.zip
OBJ
(.obj)
24 MB

obj.zip
OBJ
8 MB

Pear_Red_01.rar

Beschreibung

Pear Red 01 is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray. ********************************* MODELS: - Clean geometry 100% quad - Units used: cm - Included different polycount versions (1K -50K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format Polygons : 704 Vertex : 706 ********************************* TEXTURES: Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews. Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in native file format archive) ********************************* PRESENTATION IMAGES: All preview images are rendered with V-Ray renderer. The studio environment is included (V-ray version only). Also included version without studio. ********************************* FILE FORMATS: - 3ds Max 2014 with V-Ray materials - 3ds Max 2014 with standard materials (only for easy convertation to another render) - StemCell formats ********************************* SOME TECHNICAL INFO: Normal maps has default for 3ds Max coordinates: X+Y-Z+ For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender) Texture padding is set=8 for 8K maps Used correct color space for materials: Diffuse sRGB (Gamma 2.2) Reflect (Specular) sRGB (Gamma 2.2) Glossiness Linear (Gamma 1.0) Normal Linear (Gamma 1.0)
Oct 16, 2019 Datum hinzugefügt
Apr 25, 2022 letztes Update

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