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Kiefernstumpf 3D-Modell

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Kiefernstumpf royalty-free 3d model - Preview no. 1
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Kiefernstumpf royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
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CSMZeTGames

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone709
  • Scheitelpunkte720
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

3DS
(.3ds)

pine_stump_low_poly_3ds.zip
Blender
(.blend)

pine_stump_low_poly_blend.zip
Collada
(.dae)

pine_stump_low_poly_dae.zip
FBX
(.fbx)

pine_stump_low_poly_fbx.zip
OBJ
(.obj)

pine_stump_low_poly_obj.zip
Blender
(.blend)

pine_stump_low_poly_cycles_blend.zip

Beschreibung

Realistic and low poly Pine Stump (Game Ready). --- Very optimal! Polycount : --- Polygons: 709. --- Vertices: 720. Measure: --- Real world scale! Length: 0.90 m. Width: 0.86 m. Height: 0.66 m. Textures: --- Has UV's, Diffuse Map, Normal Map, Specular map. --- 4096x4096 Diffuse map (.png) --- 4096x4096 Normal map (.png) --- 4096x4096 Specular map (.png) --- This models is modeled in real world scale to make inclusion into scenes and projects easy as well as realistic without any need to rescale any part of the model. --- All objects, textures, materials etc are appropriately named. --- The origin point, rotation and position of the model is all at 0.0.0. --- The scale for all object are 1.1.1. --- The model is made using Blender. --- Previews were rendered using the Cycles rendering engine (No post work was done to images after the rendering process.). _________________________________________________________________________________________________ ---All my products the files contain no software specific content that would impede your workflow no matter what software solution happens to be your choice. --- Not a Blender user? No need to worry this product contains no procedural or blender specific content that would impede your workflow in your software of choice. Other file formats ( .fbx, .obj, .3ds, .dae ) may be needed to reassign textures: diffuse, normal, specular map. --- All textures are baked and ready to work! --- All formats ( .fbx, .obj, .3ds, .dae ) has been checked on working capacity ( in Unity3D version: 5.5.0 ). _________________________________________________________________________________________________ Best regards VladimirZeT.
Jun 15, 2020 Datum hinzugefügt
Mar 09, 2022 letztes Update

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