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Prototyp B Racing Felge 3D-Modell

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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
680 Besuche
IllumeStudio

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone42,932
  • Scheitelpunkte43,916
  • TexturenNo
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

FBX
(.fbx)
22 MB

IS_PrototypeB_Racing_Wheel_FBX.rar
Maya
(.ma)
23 MB

mentalray
IS_PrototypeB_Racing_Wheel_Maya2008.rar
OBJ
(.obj)
22 MB

IS_PrototypeB_Racing_Wheel_OBJ.rar

Beschreibung

Prototype B Racing Wheel ******************************** High quality Racing Wheel 3D model with detailed constructions and photo-realistic presentation. PRODUCT FEATURES ************************* >> Professionally created 3D model. >> Detailed and physically accurate modeling. >> Geometries can perform as low poly models for distance renders. >> Geometries can be subdivided / smoothed into high definition models for closeup renders. >> Include professionally created studio lighting and stage as a bonus. >> Features realistic Mental Ray rendering with Raytrace Shadows. >> Features Final Gather and includes a HDRI for Image Based Lighting. >> Superb file organization. All components are intelligently grouped and layered. >> All components are uniquely and intelligently named to be easily identifiable and to avoid clashes. >> No extra setup or plug-ins required. Can strictly be on open-and-render bases. INVENTORY LIST ******************** .mb (Maya 2008 or later) .ma (Maya 2008 or later) .fbx (FBX 2006 or later) .obj .hdr (1 HDRI) TECHNICAL SPECIFICATIONS *********************************** Polygon Count: 42,932 Vertices Count: 43,916 Number of materials: 6 Number of textures: 0 Please note: The polygon count and material count does not reflect the stage. The stage has 56 faces, 72 vertices, 1 material, and 1 HDRI for Image Based Lighting. Maya Mental Ray materials are only native to Maya and are not supported by OBJ or FBX. Maya standard materials were assigned to the models before exported to FBX and OBJ to mark material assignment vs. geometries. Users working outside of the Maya environment will need to consider material substitutions similar to that of Maya Mental Ray material if aiming for similar render results. There were no post modifications done to the preview renders except the close up render where contrast and depth of field were applied in PS. The scene will render exactly the same as the beauty pass previews upon selecting the appropriate division level. Hope you enjoy the model. For more quality models from us, please click on IllumeStudio on the top. Thank you!
Sep 24, 2018 Datum hinzugefügt
Jan 28, 2022 letztes Update

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