PzBefWg III - Ausf E - DAK 3D-Modell
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Spezifikationen
- Geometriepolygonal
- Polygone731,523
- Scheitelpunkte667,068
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
PzBefWg III - Ausf.E - 21.Panzer Division - Lybia 1942
Originally modelled in cinema4D 16. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
Features:
- Inside scene: -model - 20 materials, 2 bumpmaps
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35
- NOTE - In lwo, 3ds, fbx and obj the Bumpmaps (Shirt_LR and Shirt_LL) must manually load in the Materialcanal.
- c4d
- Polygones - 731523 Vertices - 667068 - 225 Objects - 20 textures - 2 bumpmaps
- obj File - lwo file - 3ds file - fbx file Version 2010
Command version of the Panzer 3 Ausf.E. The main gun and all the equipment associated with it had been removed to make way for extra radio equipment, and so a dummy gun barrel was put in place. The main turret itself was bolted in place and as a result the turret mounted machine gun, which was the only weapon carried on the Panzerbefehlswagen III, had a limited 60 degree traverse.
The main identifying feature of the Panzerbefehlswagen III was the large frame antenna required for the FuG 8, which resembles a hand rail placed around the rear deck of the tank.
The different Sd Kfz numbers ( 266, 267, 268) refer to the radio equipment installed.
Sep 17, 2020
Datum hinzugefügt
Nov 25, 2021
letztes Update
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