Ratte unbehaart 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone14,738
- Scheitelpunkte14,814
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
High detailed realistic Rat Hairless model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth, claws and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
..............................................................................
POLYCOUNT: 14738 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 9720 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 5018 polygons.
Hidden meshes is 11154 polygons. (Body and claws in pre-rig pose with relaxed heels)
..............................................................................
TEXTURES: 8192x8192 JPG files. (Layered PSD file available in additonal files section)
Textures for:
- Body (8192x8192)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
..............................................................................
HAIR n FUR:
Whiskers are made by using XGen and also available as curves or Polygons in Additional Files section
..............................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
..............................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
..............................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth, claws and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
..............................................................................
POLYCOUNT: 14738 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 9720 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 5018 polygons.
Hidden meshes is 11154 polygons. (Body and claws in pre-rig pose with relaxed heels)
..............................................................................
TEXTURES: 8192x8192 JPG files. (Layered PSD file available in additonal files section)
Textures for:
- Body (8192x8192)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
..............................................................................
HAIR n FUR:
Whiskers are made by using XGen and also available as curves or Polygons in Additional Files section
..............................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
..............................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
..............................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Mar 23, 2022
Datum hinzugefügt
May 17, 2022
letztes Update
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