Realistisches menschliches Auge V2 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone1,559
- Scheitelpunkte1,587
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Realistic Human Eye Pro-Version Model.
Check the full Human body, Product ID: 1301904
______________________Geometry_____________________________________________________
- This model was made using Autodesk Maya 2015, and it is a very high quality model.
- The base model is very realistic and actual eye anatomy is applied in the model.
- Clean modeling topology is used.
- Contains 100% Quad-Faces, no Tri-Faces, and no N-Gons (more than 4 edges per face).
- No problems with geometry (no zero-area faces or overlapping vertices).
______________________Textures and UV Maps__________________________________________
- This model is completely UV mapped with no overlapping UVs.
- This model has many texture files included with easy names.
- The texture maps are (9 maps):
Eyes (9 maps):
- Color map [PNG][4096 X 4096]
- Epidermal map [PNG][4096 X 4096]
- Subdermal map [PNG][4096 X 4096]
- Backscatter map [PNG][4096 X 4096]
- Normal map [PNG][4096 X 4096]
- Specular map [PNG][4096 X 4096]
- Bloodiness Lvl1 map [PNG][4096 X 4096]
- Bloodiness Lvl2 map [PNG][4096 X 4096]
- Color-Mask map [PNG][4096 X 4096]
______________________SSS Materials and Rendering____________________________
- This model was rendered using Maya Mental Ray, and the Mental Ray materials are included in the native file scene (MAYA-Mental Ray).
- The model is ready for render as the signature image.
- ibl environment is included in Maya and 3Ds max scenes.
- SSS materials (for Mental Ray and V-Ray) with the proper maps are used for maximum realism.
- SSS materials are used with the non-native formats and a sample from the renders is added above.
- NOTE: obj and fbx files are having their default materials and textures.
______________________Groups and Organization_______________________________
- All the objects are completely organized in named groups.
- No default names , All objects are named with easy names.
______________________Real-World Scale_____________________________________
- This model has a real world scale in (cm)
______________________Riggring____________________________________________
- This model is rigged for the Maya (Mental Ray / V-Ray) formats and the other formats are not rigged.
- You can control the Pupil Dilation, Bloodiness and Eye color directally from the scene, and a screenshot is added above.
- Bloodiness is controlled by overlaying different textures.
- Eye Color is controlled by a special material control options.
- Pupil Dilation is controled by Blend-Shape method.
- fbx format has the Blend-Shape rig available.
______________________Available Formats___________________________________
- ma/mb 2015 [Mental Ray] (9 maps + HDRI map)
- mb 2015 [V-Ray] (9 maps + HDRI map)
- max 2015 [Mental Ray] (6 maps + HDRI map)
- fbx 2013 (3 map)
- obj (3 map)
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PLEASE don't forget to rate the product.
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Dec 28, 2019
Datum hinzugefügt
Feb 26, 2022
letztes Update
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