Renaissance-Feldkanone 3D-Modell
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Spezifikationen
- Geometriepolygonal_quads only
- Polygone73,328
- Scheitelpunkte42,695
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
A late 16th century field cannon.
This is a high polycount model fit for general visualization but not for games/real time.
Modelled in real world scale, this cannon is 1,61 meters tall, and 4,94 meters long (based upon a wild guess).
This model is centered at the origin with zeroed transforms.
Rendered in Blender Cycles and issued in polygonal form.
Geometry is full quads and is built for subdivision.
Three materials, each with a 2048x2048 set of PBR textures in .Png format.
All sets include Base Colour, Roughness, Metal, Normal (OpenGL), Height, Ambient Occlusion.
The wheels, side iron blocking bars and wooden blockers are the only parts that have overlapping UVs.
Objects, materials and textures names match.
Cycles materials need to be rebuilt when used in different applications than Blender, but they export as
Phong materials when exported to .Fbx.
Textures for exchange formats are issued as a separate download in the Support Files Section. The .Zip also includes Material Masks maps.
A second zipped archive contains altrnate clean textures for wheels and barrell supporting structure.
The .Blend file includes the image I used to fake reflections. This image is distributed with license CC0 and credits go to HDRIHaven.
Lighting rig included.
Dec 28, 2019
Datum hinzugefügt
Oct 07, 2022
letztes Update
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