Nashorn-Baby manipuliert 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone19,492
- Scheitelpunkte18,969
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
High detailed realistic big white rhino baby model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 19492 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 13358 polygons.
All other meshes (eyeballs, mouth, teeth) is 6134 polygons.
........................................................................................................................
TEXTURES: 4096x4096 JPG files. (also 8192x8192 textures included)
Textures for:
- Body (4096x4096 and 8192x8192)
- Mouth (2048x2048 and 4096x4096)
- Eye (1024x1024)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable.
Control objects can be manipulated through the transform tools to achieve desired pose or animations.
........................................................................................................................
Renders with posed rhino are made just for testing purpose. The actual model is rigged BUT comes in the standard pose.
The signature pose included as OBJ and FBX files
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 19492 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 13358 polygons.
All other meshes (eyeballs, mouth, teeth) is 6134 polygons.
........................................................................................................................
TEXTURES: 4096x4096 JPG files. (also 8192x8192 textures included)
Textures for:
- Body (4096x4096 and 8192x8192)
- Mouth (2048x2048 and 4096x4096)
- Eye (1024x1024)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable.
Control objects can be manipulated through the transform tools to achieve desired pose or animations.
........................................................................................................................
Renders with posed rhino are made just for testing purpose. The actual model is rigged BUT comes in the standard pose.
The signature pose included as OBJ and FBX files
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Mar 23, 2022
Datum hinzugefügt
May 17, 2022
letztes Update
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