Straße im Hochland 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone1,018,153
- Scheitelpunkte1,132,292
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnone
Beschreibung
The procedural scene of the road in the highlands.
The road path can be changed. At the same time, the mountains and trees will automatically adjust to the new path of the road.
Also, the user is offered the following landscape adjustments:
1. The height of the mountains. The height of the mountains is indicated in meters. Mountains bypass the road and do not affect its shape. But in turn, the road affects the shape of the mountains and location of vegetation.
2. The height of the hills. The height of the hills is indicated in meters, and this parameter is affects on the shape of the road.
3. The distance of the grass visibility. Grass is based on VrayFur. To optimize the render initialization time, the user is offered the opportunity to change the distance of grass visibility. Grass clipping is dependent on the PhysCamera(object in the scene) position, rotation, and angle of view. The transition of grass in a flat texture occurs smoothly and not noticeable.
In scene used trees, that generated by 3ds max built-in tools. These models added to main scene via X-Ref, so you can ease replace 3ds max trees to your own trees, generated in other software, or modelled by artist.
There are 2 main objects in scene:
1. GROUND_CONTROL (Dummy object) - contains the interface for adjusting the ground and the distance of grass visibility.
2. Road (Line-Path object) - Defines the path of the road and mountains shape.
The archive includes:
MountainRoad.max - Main assembled scene.
Trees_01.max - Assets of trees.
Rocks.max - Assets of rocks.
4 textures in jpg, tiff, tga.
The model is based on the render Vray render core.
All objects and maps are named correctly.
All objects are located in the corresponding layers.
All layers are named correctly.
For ease of use layers is separating the system part of the scene from the visual.
Scripts and additional plugins are not used (exept Vray Render).
Some preview images color corrected and added Sun Lens Flare effect. These effects are not a part of the product, and using only for presentation of potential. Images without color correction and effects marked with text Beauty pass.
Sep 29, 2020
Datum hinzugefügt
Aug 06, 2021
letztes Update
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