Roboterdrache 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone63,141
- Scheitelpunkte63,246
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
3d model of the robot dragon.
Created in Cinema 4D R19 and shown with Advanced Render.
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.Used C4D scene units: centimeters. The size: Length: 1224 cm, Height: 446 cm, Width: 1371 cm.
3d model does not have bones and rigging. It consists of 91 polygonal objects.
SPEC:
3d model consists of 91 objects.
polygons: 63141
points: 63246
Subdivision Surface Level 1:
polygons: 315695
points: 315910
Subdivision Surface Level 2:
polygons: 1073357
points: 1073572
Textures:
The scene has 8 materials, 36 texture resolution (4096x4096) in format JPEG (.jpg)., Included HDRI map.
Other formats exported as base mesh:
3DS
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Abbreviations of names of textures:
Color - Color, Diffusion
Refl - Reflection, Color reflection
Roug - Roughness
Bamp - Bump, Displacement
Norm - Normal
Lum - Luminescence
Jul 10, 2020
Datum hinzugefügt
Mar 02, 2022
letztes Update
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