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Rocks 3D Scan - Echtzeit 3D-Modell

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RaaYaar

Spezifikationen

  • Geometriepolygonal_tris only
  • Polygone8,602
  • Scheitelpunkte4,357
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Maya
(.ma)
187 MB

mentalray
TS_Maya_MR.zip
(.upk)
288 MB

Realistic_Rocks_Vol1_x2.zip
3DS
(.3ds)
131 MB

TS_3DS.zip
FBX
(.fbx)
187 MB

TS_FBX.zip
OBJ
(.obj)
187 MB

TS_OBJ.zip

Beschreibung

This is highly optimized version of my 3d scanned rocks, adapted for use in any of the real time engines. Made specifically for use in VR, AR and games, but due to very high definition textures it can easily be used in high end renders as well. The Unreal version is completely set up, with 3 LODs for each mesh, tight collision meshes, PBR materials and two demo scenes seen on the pictures. It also contains the ground material. If you are going to use this package in Unity, I recommend downloading the FBX file and connecting the textures to materials. Unity 5 needs PBR textures, so you will need to invert the specular map to be used as roughness map. The package contains 9 triangulated meshes and the polycount ranges from 3000 to 78 tris. The textures included are: Three 4096x4096 sets (normal, color, specualr/roughness) - one for each big rock One 2048x2048 set (normal, color, specular/roughness) for all the small rocks and groups Unreal package also contains one 4096x4096 set of textures for the ground.
Dec 25, 2019 Datum hinzugefügt
Nov 13, 2021 letztes Update

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