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Sicherheitsnadeln 3D-Modell

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Royalty Free LicenseAlle erweiterten Anwendungen
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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Syrak Models

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone8,972
  • Scheitelpunkte8,992
  • TexturenNo
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Blender
(.blend)
7 MB

cycles
Safety pins BLEND.zip
Collada
(.dae)
7 MB

Safety pins DEA.zip
FBX
(.fbx)
7 MB

Safety pins FBX.zip
OBJ
(.obj)
7 MB

Safety pins OBJ.zip

Beschreibung

MODEL DESCRIPTION This is 6 safety pins. Three different safety pins in open and closed positions giving a total of six safety pins. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH There are six different objects. The model is set to real world scale. The origins have been placed at the base of the objects. There are 8992 vertices. There are 8972 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x 4096 x 4096 PNGA UV layout. 1 x 4096 x 4096 PSD UV layout. There is a HDRI used in the rendering but WILL NOT be supplied with this model as I DO NOT have the rights to redistribute it. There are no diffuse textures. There are default materials only. All six safety pins have been unwrapped and place on the same UV image. The texture is made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 Datum hinzugefügt
Sep 25, 2021 letztes Update

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