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Samurai-Rüstung 3D-Modell

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Samurai-Rüstung royalty-free 3d model - Preview no. 1
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Samurai-Rüstung royalty-free 3d model - Preview no. 1
Samurai-Rüstung royalty-free 3d model - Preview no. 2
Samurai-Rüstung royalty-free 3d model - Preview no. 3
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Samurai-Rüstung royalty-free 3d model - Preview no. 8
Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
Camel Studios

Spezifikationen

  • Geometriepolygonal
  • Polygone38,027
  • Scheitelpunkte39,091
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Blender
(.blend)
127 MB

Samurai Armor Blender.zip
FBX
(.fbx)
127 MB

Samurai Armor FBX.zip
OBJ
(.obj)
127 MB

Samurai Armor OBJ.zip
3DS
(.3ds)
126 MB

Samurai Armor 3DS.zip
3DS
449 MB

Compressed PSD files.rar

Beschreibung

A high poly, detailed model of samurai armor suitable for high definition rendering, film, artwork, etc. The model is of Gusoku type samurai armor common in 16th century Japan, following contact with Europeans. The armor is modelled in a neutral pose, making it easy to fit to characters should you wish. The model contains detailed, high res textures (4096x 4096 for cuirass, leg armor and shirt, and 2048x2048 for helmet). All armor parts have diffuse, normal and specular maps. Shirt has diffuse map. All maps are in PNG format. The PSD files are also included with the purchase. They are set up with a base color layer, with all details and color variations overlayed on top in additional layers. This enables you to quickly and easily change color schemes with a few clicks, whilst preserving details, as well as the option to remove specific details such as dirt and scratches should you desire a cleaner look. PSD files are compressed in RAR 5.0 format. These files require WinRAR 5.0 or later to open. They will not open in older versions of WinRAR. Renders were done with 2 levels of subdivision, which will need to be applied manually if using OBJ, FBX or 3DS formats.
Sep 28, 2020 Datum hinzugefügt
Sep 29, 2022 letztes Update

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