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Sofa - AV3 von Twenty Twenty One 3D-Modell

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Matt_Cooke

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone68,398
  • Scheitelpunkte68,571
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Cinema 4D
(.c4d)
61 MB

default_scanline
TwentyTwentyOne_Avian3_Sofa_For_C4D.zip
3ds Max
(.max)
63 MB

default_scanline
Twenty_TwentyOne_AV3_Sofa_For_3DsMax_Scanline.zip
3ds Max
(.max)
63 MB

vray 2.0
Twenty_TwentyOne_AV3_Sofa_For_3DsMax_and_VRay.zip
FBX
(.fbx)
66 MB

Twenty_TwentyOne_AV3_Sofa_FBX.zip
OBJ
(.obj)
64 MB

Twenty_TwentyOne_AV3_Sofa_OBJ.zip
Maya
(.ma)
67 MB

maya_software
TwentyTwentyOne_Avian3_Sofa_For_Maya_Software.zip
Maya
(.ma)
67 MB

vray 2.0
TwentyTwentyOne_Avian3_Sofa_For_Maya_and_VRay.zip
(.gltf)
149 MB

961-gltf-extended.gltf.zip
(.gltf)
162 MB

961-gltf-extended.glb
(.gltf)
6 MB

961-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
6 MB

961-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
160 MB

961-max-extended.max.zip
(.usdz)
54 MB

961-usdz-extended.usdz

Beschreibung

Highly detailed photorealistic model of the Twenty Twenty One AV3 sofa, with two separate Marimekko patterned Cushions. The model was made for use with V-Ray and Maya, as well as 3dsMax. The V-Ray versions of the model are fully shaded and texture mapped using V-Ray materials. The model has been efficiently UV unwrapped so that you can easily use your own texture maps. The model is detailed enough not to require subdivision, however you may subdivide if you wish. A normal map is used on the sofa fabric material to add extra detail that has been baked from ZBrush. The sofa model is 102,770 polygons and the cushions are 39,188 combined. All diffuse textures are 4k and the sofa has been modelled to real world scale (cm). The Cinema 4D, Maya Software and Max Scanline versions have mapped textures, however the materials are somewhat simplified in comparison to their V-Ray equivalents. The OBJ and FBX versions are also texture mapped with very basic materials. The materials may not work in all software, but were tested and working with 3DsMax and Maya. All geometry has been UV-unwrapped, so it should be simple to apply new materials and textures.
Nov 12, 2019 Datum hinzugefügt
Nov 11, 2021 letztes Update

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