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Sprühflasche Zerstäuber 3D-Modell

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Sprühflasche Zerstäuber royalty-free 3d model - Preview no. 1
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Sprühflasche Zerstäuber royalty-free 3d model - Preview no. 1
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Syrak Models

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone10,980
  • Scheitelpunkte10,994
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Blender
(.blend)
6 MB

cycles 2.79
Spray bottle BLEND.zip
Collada
(.dae)
6 MB

Spray bottle DEA.zip
FBX
(.fbx)
6 MB

Spray bottle FBX.zip
OBJ
(.obj)
6 MB

Spray bottle OBJ.zip

Beschreibung

MODEL DESCRIPTION This is a plastic spray bottle Highly detailed model. The model is designed to be use as prop or an extra to a scene. This model is designed by Syrak Models and is original. MESH The model is two objects. The plastic bottle is separate from the label. The model is set to real world scale. The origins have been placed at the base of the object. There are 10994 vertices. There are 10980 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x 4096 x 4096 Diffuse map PNG. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 Datum hinzugefügt
Sep 23, 2021 letztes Update

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