Statue Napoleon 3D-Modell
Spezifikationen
- Geometriepolygonal_tris only
- Polygone19,234
- Scheitelpunkte9,579
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Low poly model of Statue of Napoleon on Horse. Created for high performance realtime rendering (include mobile platforms). Equestrian statue of Napoleon, 1868, located since 1930 in Laffrey (a village south of Grenoble (Isre, french Alps) in a place named "prairie de la Rencontre"(meeting meadow), the place where Napoleon went forward to meet soldiers who came to arrest him. Made for realtime render engines like UE/Unity and VR. But could be use in non-realtime renders (Vray, Cycles, Arnold) as well. Polygons: 19234 Verts: 9579 Units in Maya: cm Dimensions (H,W,L): 576.7 x 232.5 x 533.9 cm One mesh. One UV map. One material. You can choose textures specially for your various workflow (PBR, Specular/Gloss and non standard shaders). Texture maps included: 1. BaseColor / Albedo (sRGB) 2. Diffuse 3. NormalMap (Y+) 4. Displacement / Bump / Height 5. Metallic 6. Roughness 7. Glossiness 8. Specular Color 9. IOR - Index Of Reflection mask (for VRAY) 10. Specular Intensity 11. Specular NoGGX - Without GGX reflections 12. Specular IOR NoGGX - For IOR workflow without GGX 13. AmbientOcclusion 14. Cavity (Curvature) And additional textures which used for checking errors: 1. Emissive Color 2. Opacity (actually not use in model. just for checking) For UnrealEngine, for example, use only 1,3,4,5,6,13 Textures in PNG format with resolution 2048x2048. Napoleon.mb.z Maya binary version: 2017 includes pbr shader for example (metallic/roughness) Napoleon_2017.fbx.z FBX version: 2016/2017 includes textures Napoleon_2010.fbx.z FBX version: 2010 only mesh with material Napoleon.spp.z Project for Substance Painter 2.5 with all source layers. For full source project files look for my another product 'Statue Napoleon (Include sources)'
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