SWAT Truck - Spielbereit 3D-Modell
0
Royalty Free LicenseAlle erweiterten Anwendungen
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone61,652
- Scheitelpunkte34,365
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
GAME READY SWAT vehicle. Comes equipped with both interior and exterior textures. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.
Display images were rendered in Marmoset Toolbag.
Model has basic Rigging setup, pivots are located in all the right places.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1 - (rigged)
.FBX 2020 - (rigged)
.OBJ 2020 - (not rigged)
Marmoset 2 File - (the images you see in the thumbnails are using this file)Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096 exterior albedo
4096x4096 exterior ambient occlusion
4096x4096 exterior base color
4096x4096 exterior gloss
4096x4096 exterior metalness
4096x4096 exterior normal (-y)
4096x4096 exterior roughness
4096x4096 exterior specular
4096x4096 exterior wire frame
2048x2048 glass albedo
2048x2048 glass base color
2048x2048 gloss
2048x2048 metalness
2048x2048 normal (-y)
2048x2048 roughness
2048x2048 specular
4096x4096 interior albedo
4096x4096 interior ambient occlusion
4096x4096 interior base color
4096x4096 interior gloss
4096x4096 interior metalness
4096x4096 interior normal (-y)
4096x4096 interior roughness
4096x4096 interior specular
4096x4096 interior wire frame
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Display images were rendered in Marmoset Toolbag.
Model has basic Rigging setup, pivots are located in all the right places.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1 - (rigged)
.FBX 2020 - (rigged)
.OBJ 2020 - (not rigged)
Marmoset 2 File - (the images you see in the thumbnails are using this file)Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096 exterior albedo
4096x4096 exterior ambient occlusion
4096x4096 exterior base color
4096x4096 exterior gloss
4096x4096 exterior metalness
4096x4096 exterior normal (-y)
4096x4096 exterior roughness
4096x4096 exterior specular
4096x4096 exterior wire frame
2048x2048 glass albedo
2048x2048 glass base color
2048x2048 gloss
2048x2048 metalness
2048x2048 normal (-y)
2048x2048 roughness
2048x2048 specular
4096x4096 interior albedo
4096x4096 interior ambient occlusion
4096x4096 interior base color
4096x4096 interior gloss
4096x4096 interior metalness
4096x4096 interior normal (-y)
4096x4096 interior roughness
4096x4096 interior specular
4096x4096 interior wire frame
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Sep 28, 2020
Datum hinzugefügt
Sep 18, 2021
letztes Update
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