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Tactical Entry Vest Set 3D-Modell

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Tactical Entry Vest Set royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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Jason Harmon

Spezifikationen

  • Geometriepolygonal
  • Polygone5,077
  • Scheitelpunkte5,479
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsoverlapping

Formate & Dateien

347 MB

Texture_PSD.zip
93 MB

textures_only.zip
Maya
(.ma)
80 MB

mentalray
Vests_Maya_2012.zip
OBJ
(.obj)
56 MB

Vests_OBJ.zip
FBX
(.fbx)
56 MB

Vests_FBX.zip
Maya
(.ma)
80 MB

mentalray
Vests_Maya.zip
Cinema 4D
(.c4d)
96 MB

advanced
Vests_C4D.zip

Beschreibung

Two high quality textured versions of a tactical entry or swat team style vest. In this set you get both models, 4k color and normal maps, as well as PSD files of the UV layout and to make your own alternate versions. Low poly model, smoothed in the software. Native cinema 4d file. All images rendered via the C4D file. Maya file has textures and smooths properly without the UVs stretching. FBX file should link to all textures. You'll need to relink textures in all other formats. Textures are clearly named to easily facilitate relinking. The main vest object is a one-sided object, so be aware of this when applying the textures in Max, Softimage, Modo or any other program you'd bring an OBJ or FBX into. All objects use the "Black_vest_01.png" and "Camo_vest_01.png" files except the long pocket flap on the lower right (screen left) and the inside of the vest, those use "Black_vest_02" or "Camo_vest_02." All the nylon straps use the "Strap_tile" material. All buttons / cords are procedural. The normal maps work for both versions, 01 and 02 are applied to the same objects as the color files. There is fine detail in the texture so I upped the anti-aliasing in all the display images to avoid moire. If you need to decrease render time, you can turn down the AA settings and if you get any moire, you can remove the fine pattern from the normal map via the "vest_normal_01.tif" file and add a slight blur to the color texture of the black version (the camo version will no need to be blurred).
Sep 28, 2020 Datum hinzugefügt
Feb 07, 2022 letztes Update

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