-->
Die ArchitekturFahrzeugeZeichenFlugzeugMöbelElektronikTierePflanzenWaffenSportLebensmittelAnatomie
Vorgemerkt
Lesezeichen entfernt

Steinbutt 3D-Modell

0
Steinbutt royalty-free 3d model - Preview no. 1
Steinbutt royalty-free 3d model - Preview no. 2
Steinbutt royalty-free 3d model - Preview no. 3
Steinbutt royalty-free 3d model - Preview no. 4
Steinbutt royalty-free 3d model - Preview no. 5
Steinbutt royalty-free 3d model - Preview no. 1
Steinbutt royalty-free 3d model - Preview no. 2
Steinbutt royalty-free 3d model - Preview no. 3
Steinbutt royalty-free 3d model - Preview no. 4
Steinbutt royalty-free 3d model - Preview no. 5
Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
853 Besuche
Andreas Piel

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone2,032
  • Scheitelpunkte2,010
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Cinema 4D
(.c4d)
40 MB

advanced
turbot_by_Andreas_Piel_c4d_R11-5.rar

Beschreibung

High quality, realistic 3D model of a turbot (Scophthalmus maximus). The turbot 3d model is a well researched and modeled product; it features a realistic shaped bodyand lifelike textures. This gives the model a very realistic appearance. Eye lenses are separated model parts. All parts of the model are clearly named and hierarchically ordered. The body and the eye lenses have 2010 quad shaped polygons and 2032 vertices altogether. - polygonal model, 100% quads - no n-gons - completely texured - all textures and materials applied - no overlapping uv-faces - no isolated vertices - no part name confusion - no cleaning up necessary - no third-party plugins or -software necessary The texture map (4096x4096; .png format) includes diffuse, normal and displacement maps.
Sep 19, 2018 Datum hinzugefügt
Dec 04, 2021 letztes Update

Bewertungen

Es liegen noch keine Bewertungen für dieses Produkt vor.
Warum nicht der erste sein, der das Eis bricht?