Velociraptor Rigged Feathered 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal
- Polygone5,866
- Scheitelpunkte6,138
- TexturenYes
- ManipuliertenYes
- AnimiertYes
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
3D Model of a velociraptor with feathers (rigged).
Main file: Blender 2.83
Render: Cycles Render
_______________________________________________
FILES INCLUDED
Blender files (.blend)
- rigged model with feathers (pose 1)
- rigged model with feathers (pose 2)
- rigged model with feathers (pose 3)
- rigged model with feathers (pose 4)
- rigged model with feathers (walking cycle animation)
- rigged model with feathers (running cycle animation)
- rigged model with feathers (laying down animation)
- rigged model with feathers (jumping animation)
- standard model with feathers (not rigged)
- standard model without feathers (not rigged)
OBJ file (.obj)
- Model without feathers
Autodesk FBX file (.fbx)
- Model without feathers
Collada file (.dae)
- Model without feathers
Textures
_______________________________________________
RIG SYSTEM
The eyelids are controlled by slider bars in the object custom properties, everything else is controlled by the bones in the body and tongue armatures.
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FEATHERS
- Particle systems: The feathers are created with hair particles and so easy to hide in case you want the model without feathers.
- Hair Dynamics: The hair dynamics option is on by default which means the hair (in this case feathers) is currently prepared to be affected by collisions and movement giving the animations a more realistic look. In some cases it might be necessary to play with the hair particle settings to have the best possible result. To have the hair stop using cloth simulation, just deactivate the hair dynamics in the particle systems.
_______________________________________________
TEXTURES
Extensions: .jpg (except displacement textures which are .tif)
Dimensions:
- body: 8192 x 8192 px (diffuse, normal, displacement)
- tongue: 4096 x 4096 px (diffuse, normal, displacement)
- bottom teeth: 4096 x 4096 px (diffuse, normal)
- upper teeth: 4096 x 4096 px (diffuse, normal)
- eye: 4096 x 4096 px (diffuse)
- feather 1: 4096 x 4096 px (diffuse)
- feather 2: 4096 x 4096 px (diffuse)
- feather 3: 4096 x 4096 px (diffuse)
- feather 4: 4096 x 4096 px (diffuse)
_______________________________________________
best regards,
v-multi
Main file: Blender 2.83
Render: Cycles Render
_______________________________________________
FILES INCLUDED
Blender files (.blend)
- rigged model with feathers (pose 1)
- rigged model with feathers (pose 2)
- rigged model with feathers (pose 3)
- rigged model with feathers (pose 4)
- rigged model with feathers (walking cycle animation)
- rigged model with feathers (running cycle animation)
- rigged model with feathers (laying down animation)
- rigged model with feathers (jumping animation)
- standard model with feathers (not rigged)
- standard model without feathers (not rigged)
OBJ file (.obj)
- Model without feathers
Autodesk FBX file (.fbx)
- Model without feathers
Collada file (.dae)
- Model without feathers
Textures
_______________________________________________
RIG SYSTEM
The eyelids are controlled by slider bars in the object custom properties, everything else is controlled by the bones in the body and tongue armatures.
_______________________________________________
FEATHERS
- Particle systems: The feathers are created with hair particles and so easy to hide in case you want the model without feathers.
- Hair Dynamics: The hair dynamics option is on by default which means the hair (in this case feathers) is currently prepared to be affected by collisions and movement giving the animations a more realistic look. In some cases it might be necessary to play with the hair particle settings to have the best possible result. To have the hair stop using cloth simulation, just deactivate the hair dynamics in the particle systems.
_______________________________________________
TEXTURES
Extensions: .jpg (except displacement textures which are .tif)
Dimensions:
- body: 8192 x 8192 px (diffuse, normal, displacement)
- tongue: 4096 x 4096 px (diffuse, normal, displacement)
- bottom teeth: 4096 x 4096 px (diffuse, normal)
- upper teeth: 4096 x 4096 px (diffuse, normal)
- eye: 4096 x 4096 px (diffuse)
- feather 1: 4096 x 4096 px (diffuse)
- feather 2: 4096 x 4096 px (diffuse)
- feather 3: 4096 x 4096 px (diffuse)
- feather 4: 4096 x 4096 px (diffuse)
_______________________________________________
best regards,
v-multi
Sep 29, 2020
Datum hinzugefügt
Dec 03, 2022
letztes Update
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