Viking Warrior VI Remake 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone172,731
- Scheitelpunkte230,949
- TexturenYes
- ManipuliertenYes
- AnimiertYes
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
Remake : May 3, 2025 1. UE4 Mannequin Rigging : The previous neck02 bone has been removed, while facial and breast bones remain intact. 2. Most meshes have been remade. 3. To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed.
Update_02 June 17, 2021 Update February 22, 2021
1. 3DS MAX This model is made with 3DS MAX 2016. Suitable for render image cuts or game characters. The model is made in real world scale. Unit used: cm The height of the model is 175cm. All material is prepared for the Vray renderer. The skin material uses advanced Vray skin. This model comes with two Max files. "Vi_Remake_FK_IK_Setup" file : IK, FK and corresponding controllers are set up. There is no animation. The default "A" pose. "Vi_Remake_maxbones_Anim" file : IK, FK are not set up. The default "A" pose.
Geometry - 1 character and additional Props (Verts 230,949, Polys 172,731) - Parts of character Body (head, arms, legs, Verts 2600 ~ 20000, Polys 2600 ~ 18000 ) - 3 Hairs (Verts 26000 ~ 52000, Polys 19000 ~ 39000) - Cloth, Weapons (Verts 1600~37000, Polys 1,500~10000) - All vertex and poly count are before Turbo Smooth. Textures - The resolution is 1,024 to 8,192. - All textures are in Targa format.
2. Unreal Engine version 4.50 assets were additionally packaged.
Please note. -There is Facial morph target in this model. When you create expressions of a face use it. Or, you also can control the controller attached to the face bone by moving it directly. This is not a slide panel format. - Hair is made of Plane geometry and AlphaMap. Hair is skinned in the body and does not run dynamically. - Rigging is in MaxBones. It is not CAT or Biped.
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