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Volkswagen T2 3D-Modell

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Volkswagen T2 royalty-free 3d model - Preview no. 1
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Royalty Free LicenseNur redaktionell
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StiffMe1steR

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone745,779
  • Scheitelpunkte763,391
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnone

Formate & Dateien

OBJ
(.obj)
18 MB

Volkswagen T2 (obj).rar
3ds Max
(.max)
21 MB

vray 2.20.03
Volkswagen T2.rar
3ds Max
(.max)
22 MB

default_scanline
VW T2 Scanline.rar

Beschreibung

Volkswagen T2 Minibus (second generation; 1967–1979). // GENERAL \\ - Originally created with 3ds Max 2012; - High-detailed model with materials and high resolution textures; - Roof for camping can be removed; - Previews rendered in 3ds Max 2012 with V-Ray 2.20. // SPECS \\ - This model contains 61 separate objects; - All symmetrical objects have Symmetry modifer; - For 3Ds Max version: all objects have instance Turbosmooth modifer; for smoothing just select any object and turn on Turbosmooth; - Scene objects are organized by 7 layers, every layer's objects are collected into groups (7 groups); - All objects have unique name; - No special plugin needed to open scene; - Based on subdivided geometry; - Contains only quads and tris (quads -- 97,5%); - Unit system is set to milimeters; - Model is built to real-world scale (length: 4577 mm; width: 1723 mm); - Polycounts: w/t turbosmooth: 745 779 polys / 763 391 verts; w/t turbosmooth (w/t tires): 205 619 polys / 229 119 verts; w/ turbosmooth (1 iter): 1 372 491 polys / 1 038 898 verts. // TEXTURES & MATERIALS & HDRI \\ - Model consist of 7 groups; - Each group has own Multi/Sub-Object; Included 5 texture maps and 1 HDRI: - vw_headlamp_bump.jpg -- 1000x1000 - vw_leather_interior_dif.jpg -- 2048x2048 - vw_leather_interior_spec.jpg -- 2048x2048 - vw_tire_spec.jpg -- 1500x1500 - vw_headlamp_bump_scanline.jpg (for Scanline only) -- 1024x1024 - vw_studio_hdri (used for render previews V-Ray and Scanline) -- 10000x5000 // SPECIAL NOTES \\ - OBJ is directly exported from 3Ds Max (materials not included) - If you have complexity with how organized the materials in the scene, i can assign materials in another way according to your wishes. © StiffMe1steR -- 2014
Aug 06, 2020 Datum hinzugefügt
Aug 23, 2021 letztes Update

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