Weißer Esstisch 3D-Modell
0
Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone9,162
- Scheitelpunkte9,338
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
White Dining Table
The model was originally modeled in 3Ds Max 2020; textured and rendered using V-Ray Next.As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 260 cm x D 110 cm x H 90 cm
>> Features:
• Polycount is calculated BEFORE applying Turbosmooth.
With Turbosmooth (1 iteration):
Polys: 73.296
Verts: 36.746
• The model is prepared to be subdivided.
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without Turbosmooth (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• The model contains no poles.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 2
• Number of elements in the scene: 3
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures
• Textures [PNG]: Both Wood_White and Wood_Boards (8192 x 8192) have been created with Substance Painter.
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
Oct 16, 2019
Datum hinzugefügt
Jul 03, 2022
letztes Update
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