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Holzkiste_mid 3D-Modell

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Holzkiste_mid royalty-free 3d model - Preview no. 1
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Holzkiste_mid royalty-free 3d model - Preview no. 1
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Holzkiste_mid royalty-free 3d model - Preview no. 4
Royalty Free LicenseAlle erweiterten Anwendungen
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Funktioniert aus dem Kasten heraus
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PBR Scans

Spezifikationen

  • Geometriepolygonal
  • Polygone5,037
  • Scheitelpunkte5,042
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

OBJ
(.obj)

middle.obj
3ds Max
(.max)

corona
3DsMax_Corona.txt
3ds Max
(.max)

iray
3DsMax_iRay.txt
3ds Max
(.max)

mentalray
3DsMax_MentalRay.txt
3ds Max
(.max)

vray
3DsMax_VRay.txt
(.unknown)
32 MB

PB155_box1_mid.zip
FBX
(.fbx)
2 MB

PB155_box1_mid_max.FBX
Maya
(.ma)

vray
Maya_VRay.txt
Maya
(.ma)

render_man
Maya_RenderMan.txt
Maya
(.ma)

other
Maya_RedShift.txt
Maya
(.ma)

other
Maya_Octane.txt
Maya
(.ma)

other
Maya_Arnold.txt
Maya

middle_albedo.jpg
Maya
4 MB

middle_bump.png
Maya

middle_diffuse.jpg
Maya

middle_gloss.jpg
Maya
1 MB

middle_metallness.jpg
Maya
16 MB

middle_normal.png
Maya

middle_roughness.jpg
Maya

middle_specularColor.jpg

Beschreibung

Box Middle Poly 3D model Scanned object with PBR 4K materials that are configured to the next list of renders 3DsMax Corona 3DsMax iRay 3DsMax MentalRay 3DsMax Vray Maya Arnold Maya Octane Maya RedShift Maya RenderMan Maya Vray (You can use the fbx format for 3D Studio Max. Our fbx files uses a standard physical shader and is correctly reproduced in all popular rendering) You can also customize the model for other renders with the help of present maps: albedo bump diffuse gloss metalless normal roughness specularColor PBR 3D scan is made on its own technology, retopology is manual. You can import a model in Maya with customized materials for Arnold, RedShift, RenderMan, vRay or Octane. 1. Unzip all files from the archive zip into one folder. (Note that .obj file and .ma must be in the same folder.) 2. Import [model name]_[you render].ma into your project. (If you import the model into the project for the first time, it will not be inserted into the scene, import the model a second time so that it is inserted into the scene)
May 25, 2020 Datum hinzugefügt
Dec 28, 2021 letztes Update

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