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Abrissbirne strukturiert 3D-Modell

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Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone1,044
  • Scheitelpunkte1,044
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien


Read Me.txt
11 MB

Textures.zip
Blender
(.blend)
1 MB

Wrecking_Ball_Textured_Blend.zip
Collada
(.dae)

Wrecking_Ball_Textured_Dae.zip
FBX
(.fbx)

Wrecking_Ball_Textured_Fbx.zip
OBJ
(.obj)

Wrecking_Ball_Textured_Obj.zip

Beschreibung

This is a model of a Wrecking Ball. Originally created with Blender 2.77. || USAGE || This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization etc. || SPECS || This model contains 2 separate objects. This model is intended for subdivision. This model contains -Subdivision level 0 - 1044 polygons. -Subdivision level 1 - 4176 polygons. -Subdivision level 2 - 16704 polygons. This model contains Blender Cycles materials. || PRESENTATION IMAGES || All preview images are rendered with Blender Cycles Renderer. Uses subdivision level 2 model. Product is ready to render. Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails. || TEXTURES || ball_diff.png 2048x4096 ball_bump.png 2048x4096 ball_gloss.png 2048x4096 || GENERAL || Model is built to real-world scale(the unit system is metric). No third-party renderer or plug-ins needed. || ADDITIONAL NOTES || Other file formats (subdivision level 0 model included). May be needed to reassign materials and will not render like the preview images. -DAE -FBX -OBJ
Jun 15, 2020 Datum hinzugefügt
Mar 01, 2022 letztes Update

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