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2015 Dodge Charger (interior bajo) modelo 3d

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2015 Dodge Charger (interior bajo) royalty-free modelo 3d - Preview no. 1
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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos96,813
  • Vértices106,769
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)
54 MB

2015_Dodge_Charger_LD_Int_3DS.ZIP
FBX
(.fbx)
133 MB

2015_Dodge_Charger_LD_Int_FBX.ZIP
Lightwave
(.lwo)
53 MB

default_scanline
2015_Dodge_Charger_LD_Int_LWO.ZIP
OBJ
(.obj)
100 MB

2015_Dodge_Charger_LD_Int_OBJ.ZIP
Cinema 4D
(.c4d)
52 MB

default_scanline
2015_Dodge_Charger_LD_Int_C4D.zip
Maya
(.ma)
125 MB

maya_software
2015_Dodge_Charger_LD_Int_MB.zip
3ds Max
(.max)
10 MB

vray 2.20.02
2015_Dodge_Charger_LD_Int_MAX_VRAY.ZIP
3ds Max
(.max)
9 MB

default_scanline
2015_Dodge_Charger_LD_Int_MAX_STANDARD.ZIP

Descripción

High detailed 3D model of 2015 Dodge Charger with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 3 textures, which vary in resolution from 2048x2048px to 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format: • no MeshSmooth: 96,813 faces and 106,769 vertices • MeshSmooth level 1: 385,582 faces and 407,253 vertices • MeshSmooth level 2: 1,542,328 faces and 1,585,759 vertices - .fbx, .mb and .obj formats: • low: 96,813 faces and 106,769 vertices • medium: 385,582 faces and 407,253 vertices • high: 1,542,328 faces and 1,585,759 vertices - .lwo and .c4d formats: • low: 96,813 faces and 106,769 vertices • medium: 385,582 faces and 407,251 vertices • high: 1,542,328 faces and 1,585,751 vertices - .3ds format: • low: 191,956 faces and 165,568 vertices • medium: 771,164 faces and 518,997 vertices • high: 3,084,656 faces and 1,826,937 vertices
Jul 27, 2022 Fecha Agregada
Feb 03, 2025 última actualización

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