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2015 Lexus RX 450h (interior bajo) modelo 3d

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2015 Lexus RX 450h (interior bajo) royalty-free modelo 3d - Preview no. 1
2015 Lexus RX 450h (interior bajo) royalty-free modelo 3d - Preview no. 2
2015 Lexus RX 450h (interior bajo) royalty-free modelo 3d - Preview no. 3
2015 Lexus RX 450h (interior bajo) royalty-free modelo 3d - Preview no. 4
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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos88,225
  • Vértices97,695
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

Cinema 4D
(.c4d)
49 MB

default_scanline
2015_Lexus_RX_450h_LD_Int_C4D.ZIP
FBX
(.fbx)
131 MB

2015_Lexus_RX_450h_LD_Int_FBX.ZIP
Lightwave
(.lwo)
76 MB

default_scanline
2015_Lexus_RX_450h_LD_Int_LWO.ZIP
3ds Max
(.max)
8 MB

default_scanline
2015_Lexus_RX_450h_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
9 MB

vray 2.20.02
2015_Lexus_RX_450h_LD_Int_MAX_VRAY.ZIP
Maya
(.ma)
116 MB

maya_software
2015_Lexus_RX_450h_LD_Int_MB.ZIP
OBJ
(.obj)
92 MB

2015_Lexus_RX_450h_LD_Int_OBJ.ZIP
3DS
(.3ds)
49 MB

2015_Lexus_RX_450h_LD_Int_3DS.ZIP

Descripción

High detailed 3D model of 2015 Lexus RX 450h with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 4 textures, which vary in resolution from 2048x2048px to 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 88,225 faces and 97,695 vertices MeshSmooth level 1: 351,845 faces and 371,494 vertices MeshSmooth level 2: 1,407,380 faces and 1,446,332 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 88,225 faces and 97,695 vertices medium: 351,845 faces and 371,494 vertices high: 1,407,380 faces and 1,446,332 vertices - .lwo and .c4d formats (3 files included for each format): low: 88,225 faces and 97,695 vertices medium: 351,845 faces and 371,494 vertices high: 1,407,380 faces and 1,446,332 vertices - .3ds format (3 files included): low: 175,395 faces and 150,995 vertices medium: 703,690 faces and 472,672 vertices high: 2,814,760 faces and 1,659,615 vertices
Jul 27, 2022 Fecha Agregada
Feb 09, 2025 última actualización

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