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Acura RDX 2019 modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos236,622
  • Vértices265,395
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)
153 MB

2019_Acura_RDX_3DS.zip
FBX
(.fbx)
289 MB

2019_Acura_RDX_FBX.zip
OBJ
(.obj)
270 MB

2019_Acura_RDX_OBJ.zip
Cinema 4D
(.c4d)
34 MB

default_scanline
2019_Acura_RDX_C4D.zip
3ds Max
(.max)
83 MB

corona 1.7
2019_Acura_RDX_MAX_CORONA.zip
3ds Max
(.max)
42 MB

default_scanline
2019_Acura_RDX_MAX_STANDARD.zip
Maya
(.ma)
40 MB

maya_software
2019_Acura_RDX_MB.zip

Descripción

High detailed 3D model of 2019 Acura RDX with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 236,622 faces and 265,395 vertices MeshSmooth iteration 1: 943,888 faces and 1,003,819 vertices MeshSmooth iteration 2: 3,775,552 faces and 3,895,199 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 236,622 faces and 265,395 vertices Subdivision iteration 1: 943,888 faces and 1,003,819 vertices Subdivision iteration 2: 3,775,552 faces and 3,895,199 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 236,622 faces and 265,395 vertices Subdivision iteration 1: 943,888 faces and 1,003,819 vertices Subdivision iteration 2: 3,775,552 faces and 3,895,199 vertices - .FBX and .OBJ formats (3 files included for each format): low: 236,622 faces and 265,395 vertices medium: 943,888 faces and 1,003,819 vertices high: 3,775,552 faces and 3,895,199 vertices - .3DS format (3 files included): low: 470,644 faces and 320,196 vertices medium: 1,887,776 faces and 1,115,020 vertices high: 7,551,104 faces and 4,178,438 vertices
Sep 13, 2020 Fecha Agregada
Feb 09, 2025 última actualización

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